List of Sega systems by sprite capabilities Sprite Hardware Featuresġ, 2× integer, 1, 2× vertical, full screen Conversely, a texture-mapped polygon could be manipulated to resemble a 2D sprite (rendering a textured quad polygon as a flat surface), as is the case with the Sega Dreamcast console and Sega NAOMI arcade system. A sprite can also be used as a texture that is applied to the surface of a 3D polygon, resulting in a texture-mapped 3D polygon. Sprites could be manipulated to resemble texture-mapped 3D polygons, as is the case with several Sega systems, including the Sega Saturn console and the Sega X Board, Y Board, System 32, ST-V and H1 Board arcade systems. Sprites can be used for both two-dimensional gameplay (as flat surfaces) and three-dimensional gameplay (with scaling, rotation and distortion). Ī sprite is essentially a texture, or textured rectangle. It is also possible to zoom sprites up to full screen. The way sprites are arranged together in a single object is called sprite mappings. In Mega Drive games, sprites can be no larger than 32x32 pixels and use no more than 15 colors (plus 1 for transparency), so several sprites are often used by a single object (for example the Sonic object). A sprite is a 2-dimensional movable image that appears on the screen.
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